--- src/libANGLE/Uniform.h.orig 2025-09-30 05:58:34.000000000 +0800 +++ src/libANGLE/Uniform.h 2025-11-04 04:31:26.000000000 +0800 @@ -212,9 +212,9 @@ uint16_t type; uint16_t precision; - // 1 byte each + // 1 byte each, so cannot use bool here ShaderBitSet activeUseBits; - bool isArray; + uint8_t isArray; int16_t bufferIndex;